Make AI usable
for real production.
Four ways to make AI production controllable: a production audit, workflow build, managed production, or ongoing support. I lead every engagement and bring in trusted specialists when needed.
01 · ServicesFour ways to hire Wobbleman
Choose by the outcome you need. Each option has a defined format, typical timing, starting point and handoff.
- Brief, script, or storyboard feasibility review
- AI vs. traditional production decisions by shot
- Workflow, model, and tool recommendations
- Risk, revision, and delivery planning
- Pitch and prototype support
- ComfyUI pipeline and prompt-system architecture
- Batch workflows and controlled variation
- Character, product, style, and brand consistency
- Simple interfaces for non-technical users
- Documentation, training, and handoff
- Production design and workflow build
- AI image, video, and character generation
- 3D assets, environments, and scene extensions
- VFX cleanup, compositing, grading, and edit polish
- Defined revision rounds and final delivery
- Ongoing production support and pipeline maintenance
- Model testing and prompt-interface iteration
- Internal automation and prototype development
- Creative technology direction
- Training, documentation, and brief reviews
02 · The ProblemThe impressive demo is the easy part
The first image is often remarkable. It is also almost never the job.
A generation can look perfect. Until it has to become part of a real campaign. Then someone asks for the same character from another angle. The product changes shape. A hand needs fixing. The logo has to follow brand guidelines. The camera needs to match the storyboard. The client wants revisions and three delivery formats by Friday.
Sooner or later, every AI project meets the sentence that decides its budget: “We love it. Can we keep everything exactly the same and change just one thing?” In a generated image, the parts do not always exist the way a client assumes they do. Move the person, and the room may change. The furniture may change with it. The requested revision gets made. Along with several hundred unrequested ones.
That is not really a prompting problem. It is the point where generation becomes production, with approvals, deadlines, consistency, legal constraints, and people who need to make precise changes without starting over.
I build around that reality: enough structure to keep the work controlled, and enough flexibility to keep it creative.
03 · Why MeI came to AI through production, not prompting
My background is 12+ years in motion design, VFX, editing, compositing, and commercial post-production.
I have also worked on AI production with agencies, so I understand the full picture around the work: the pitch, the client, the producer, the creative director, the revision rounds, the technical limitations, and the final delivery nobody sees in the demo.
That means I can move between the creative and technical sides without handing the problem off. I can design the workflow, run it, diagnose where it is failing, and finish the result properly.
I am not attached to using AI everywhere. Sometimes the right answer is a model. Sometimes it is 3D, stock, compositing, paint, or a cleaner edit. The goal is the strongest finished work, not the highest percentage of AI.
Clients usually describe symptoms, not causes, an image “feels artificial,” a shot “doesn't feel premium.” The actual problem may be lens perspective, a missing contact shadow, or a subject occupying a different atmosphere from the room. The model cannot diagnose that, because the model does not know what was approved or what the brand is trying to say. The model has no client. The artist does.
04 · What I BuildThe useful part is the system around the model
Models change quickly. The durable value is a production setup that gives the team control, repeatability, and a clear path to a finished frame.
Depending on the job, that can include custom ComfyUI workflows, prompt interfaces, batch production, character and product consistency, AI image and video pipelines, internal tools, creative automation, 3D integration, VFX cleanup, and final post-production.
05 · Use CasesWhat this can become
The output changes from project to project. The common thread is that the creative needs more control than a single tool can provide.
It can also be a smaller part of an existing production: previs, AI-assisted VFX, generated environments, props, scene extensions, shot repair, or custom assets that drop into a traditional pipeline.
06 · ProcessHow I keep the work controllable
The model is only one part of the production. Most of the important decisions happen before and after the generation.
07 · Working TogetherWhat it's actually like to hire me
Wobbleman is the independent practice of Kevin Kuteli. I lead projects directly and assemble specialist collaborators when a production requires a larger team.
You work with me throughout. When a brief needs 3D, compositing, sound or additional production capacity, I bring in a small group of trusted specialists while remaining your single point of contact.
08 · FitA good fit when the idea is clear but the route is not
You may already have a storyboard, a client request, a content-volume problem, or a half-working AI workflow. You do not need a perfectly defined technical brief. You need enough creative intent for me to identify the right production path.
09 · Common QuestionsFAQ
Mainly taking on projects. Open to embedded, day-rate, or full-time roles for the right production — resume here.
